Archive for April, 2012


Prog 1780 – PSI: Mega-City One

Cover:

I love this cover. Mega-City One is shown here to be a shiny, new, futuristic city, which it was at the time the strip is set. This makes for a nice  contrast with the current Dredd strip, and the state the city now finds itself in. Both Anderson, and in particular the Lawmaster look great, and if I was a lapsed reader this is exactly the sort of cover image which would make me pick up a copy of the prog. A great effort.

Judge Dredd – Day of Chaos: Eve of Destruction – Part 16:

Each week i’m looking more and more forward to reading Dredd. Not suprisingly this week Haldane is revealed to be a mole in the justice system, quickly eliminating all the other Judges at the containment facility. Meanwhile the riots in the city appear to be getting worse, as the judges find themselves walking targets out on the streets. The final line in this weeks strip has to be one of the best cliffhangers I’ve ever seen in the prog, with Haldane preparing to set the Dark Judges free. I’m finding it increasingly dificult to review Dredd just now, as I’m running out of superlatives to describe the current story. Suffice it to say that this is perhaps the best Dredd has ever been.

Flesh – Midnight Cowboys – Part 7:

Well we go from a truly brilliant strip to a truly awful one, with Flesh following Dredd in the line up this week. The story continues to go absolutly nowhere fast, while the only female character in the strip continues to act like something out of a teenage male virgins fantasy. This weeks installment has really divided opinion over on the 2000AD forum, and I find myself agreeing with those who are beginning to find this strip to actually be pretty sexist. I sincerely hope that when this story ends, we never have to suffer through another series of this rubbish.

The Zaucer of Zilk – Part 6:

Judging by events in this weeks installment we could be heading towards the end of The Zaucer of Zilk. This would suprise me as I thought it would be at least ten parts long. I’m still finding it to be hugely enjoyable and McCarthy’s art remains as glorious as ever. Zaucer of Zilk continues to be something of a suprise hit.

Age of the Wolf II – She is Legend – Part 9:

As Age of the Wolf II nears its conclusion, I’m beginning to find I’m enjoying it a lot less than I have previously done. Last weeks installment was a bit of a let down, and this weeks really isn’t very good either. There’s very little story this week, and even Jon Davis Hunt’s usually reliable art work seems to be a little bit off, looking genuinly dull in places. I’m hoping this improves before the end, as it would be a shame for a strip which had such a good start to end so poorly.

Cadet Anderson – Algol – Part 1:

The biggest suprise on reading the start of a new Cadet Anderson story was just how good Steve Yeowell’s art looks. I’m normally not a fan of his art at all, but the colouring by Eva De La Cruz has made the art look actually pretty nice. Its too early to judge the story just yet, but its a good start and I enjoyed the last Cadet Anderson story so I have high hopes for this one. As I mentioned earlier in the review the contrast between the Mega-City One seen in this strip, and the present day city seen in the current Dredd strip is brilliant, as here we see the Judges in full control and Mega-City One seeming a far nicer place. Well…apart from all the crime of course.

Overall:

The start of a new Cadet Anderson strip gives this weeks line up a boost. Dredd continues to be worth the cover price alone, while Zaucer of Zilk is still enormous fun. Flesh is still dreadful and unfortunatly Age of the Wolf is currently proving to be a bit of a let down. Fortunatly though, this weeks prog has more hits than it does misses.

Quote of the Week: “Fear, Fire, and Mortis loose in the city – absolute mayhem.” – Judge Dredd

Thrill of the Week: Judge Dredd

Having thoroughly enjoyed the previous two books in the trilogy, I was a little bit apprehensive going into Twilight of the Dead. It could have been a failure in so many ways. If you’ve previously read the original comic strip, then you’ll allready know that Constanta is still alive in the 1980s and so can’t possibly be killed in this book. Also we know that the vampyr’s plot to take over the world can’t possibly succeed either, as again in the 1980s everything seemed normal. Fortunatly David Bishop was able to overcome these potential stumbling blocks and once again produce a cracking good read.

Twilight of the Dead is very much a coming together of the two seperate plots in the previous novels. The first two books told of soldiers on both sides of the Eastern Fronts experiences with the Vampyr’s , and this time around the two sets of characters have to join forces to attempt too overcome the greater evil. The setting of Berlin during the final days of the Second World War was an inspired choice, as it serves as a perfect match for the bleak nature of the story. This was a place which was literally hell on Earth, and I imagine the only thing that could possibly have made it any worse would have been if there had been actual vampyr’s present. The scenes set during the Vampyr’s night spent slaughtering the Berlin citizens are extremely atmospheric, and thanks too Bishop’s writing I found it very easy to picture in my head. If your looking for a fun read then this certainly isn’t it.

One thing that suprised me about this book was Bishop’s willingness to kill off some of the main characters. I won’t spoil here who gets killed, but towards the end of the novel (and indeed the trilogy) some of the most important characters of both the first and second books are killed off in an alarmingly casual fashion. Indeed its the end of the novel that left be just the slightest bit unsatisfyed. While everything is wrapped up nicely, it all feels like it happens far to quickly. With about thirty pages of the book left, I found myself thinking that it would be impossible to bring a close to the trilogy in such a short amount of space. To Bishop’s credit he does just about manage it, but I think this installment would certainly have benefitted from an extended page count. I had begun to worry that after so much build up we wouldnt actually get to meet the Sire of the Vampyr race, but thankfully we do and what better place for it to be living than in a lake of blood. The Sire doesn’t quite make the impact it should perhaps, but it serves its purpose as an essentially disposable enemy, which as I said Constanta wasn’t. Again not going to spoil the ending, but if you’ve ever seen the classic Doctor Who story “State of Decay” then you can expect something very similar to that.

So does Twilight of the Dead bring this excellent trilogy to a satisfactory conclusion? Ultimatly I would have to say it does. It wasn’t everything it could have been, but it was still a brilliant read and took the story into some unexpected areas. If you’ve never read the Fiends of the Eastern Front trilogy then I can highly recommend you do so, even if you haven’t read the original comic strip. Its a fantastic mix of supernatural horror and WW2 adventure, and at the price you can pick up all three books online now, I promise you won’t be disapointed if you give them a try.

7/10

WARNING – REVIEW CONTAINS MAJOR SPOILERS

Cover:

Its advertising Flesh, so thats not a good start in my books. While the cover is technically good, the muted colours used makes the image look rather dull. As a result the cover doesn’t stand out on the shelf, and is unlikely too pull in any potential new readers. Its not a bad cover, but it isn’t really a very good one either.

Judge Dredd – Day of Chaos: Eve of Destruction – Part 15:

The virus continues too take its toll on the population, while the Judges are stretched to breaking point battling against mass riots. What else could possibley go wrong for Mega City One? How about a suspicious looking Judge gaining access to the Dark Judges? Its been a long time since we last saw the Dark Judges, and I must admit to being overwhelmingly excited about the prospect of their escape. Its hard to believe we’re still not actually at the Day of Chaos itself, but if the prelude to it is this exciting, I literally can’t wait for the main story to start. This mega epic is shaping up to be the best Dredd story arc of all time.

The Zaucer of Zilk – Part 5:

I’m not sure there’s actually a coherent plot to this strip, as we seem to go from one random mad setting to another each week. Having said that I’m still finding this very enjoyable. Its a bit of fun, in total contrast with the current Dredd story, and the art is absolutly stunning.

Flesh – Midnight Cowboys – Part 6:

Sigh…is this still here? This week sees the eponymous Midnight Cowboys finally put in an appearance, and they’re very much a typical Mills trope, being a group of seven individuals who are unlikely to get anything as extravagant as characters. To be honest though I don’t really mind that, as I’m long past caring about this terrible strip.

Age of the Wolf II – She is Legend – Part 8:

I didn’t really find this weeks installment too be quite as good as usual. Harry gets revenge on his grandmother, while Rowan manages to escape the wolf hole pretty quickly. Other than that, not a lot happening this week. Its not bad by any means, and I’m still enjoying reading it, so don’t think this is in any way a negative review.

Nikolai Dante – The Dante Gambit – Part 6:

This is a very important installment for two reasons. Firstly in that Dante manages to kill of Konstantin at last, but perhaps more importantly its the very last time Jonh Burns will provide the art for Nikolai Dante. I’ve always been somewhat on the fence in regards to Burn’s work, but I can’t deny that he’s a very good artist and has been an important figure in the success of the strip. Story wise I can’t help but feel that some of the momentum has been lost during this story, but I’ll still be looking forward to the beginning of the very last Dante strip in seven weeks time.

Overall:

When Dredd is as good as it is right now, then its worth the cover price alone. The fact that Zaucer of Zilk and Dante are also very good is a bonus. Age of the Wolf is still enjoyable enough, but Flesh continues to be absolutly dreadfull. Still, you can’t have everything can you?

Quote of the Week:Judges Fear, Fire and Mortis.Real creepy how they move around in there…” – Judge Dredd

Thrill of the Week: Judge Dredd

Carlos Ezquerra is perhaps the greatest artist too have ever worked on 2000AD. His resume is certainly an impressive one, having co-created both Judge Dredd and Strontium Dog, as well as providing art for the likes of ABC Warriors, Judge Anderson, and Al’s Baby too name but a few. In that case perhaps the most suprising thing about this collection is that it took so long for such a book to be released. The contents however features some curious choices.

The collection is split into two halves, with the first half being made up of some of Ezquerra’s work on Dredd. The bulk of the Dredd stuff is made up of the Garth Ennis scripted Helter Skelter. This has always been a fairly unpopular story, as its pretty much a piece of glorified fan fiction. Several parallel universe versions of some of Dredd’s most notorious enemies, under the leadership of an alternate Judge Cal, arrive in Mega City One. Having defeated Dredd in their own universes, they decide to invade Dredd’s universe so as to be able to kill him again. Its a pretty flimsy idea for a story, and with the sheer amount of continuity involved it was never going to be a fan favourite. Presumably Helter Skelter is included in this collection, as it allows Ezquerra to draw many of the classic enemies from Dredd’s past in one single strip, as well as character from other strips who happen to slip through into Dredd’s universe as well. Despite my misgivings about the story I did find it a reasonably enjoyable nostalgia fest, and I have to admit I had too smile when the robot from “Colony Earth” made an appearance. Deffinetly wasn’t expecting that one. The other Dredd strips are fairly inconsequential one off’s from the megazine, with the exception of one story which follows on from the events of Judgement Day. While I enjoyed them all, I’m sure there were better Ezquerra drawn strips which could have been included instead.

The other half of this collection is made up of the first five Cursed Earth Koburn strips. Considering this collection is part of the Judge Dredd series of trades, devoting half of the page count to a non Dredd strip (all be it one set in Dredd’s world) was a suprising choice, but having never read any Cursed Earth Koburn strips before, I was pleased to see them included. As the title suggests Koburn is a judge who was sent out to the Cursed Earth, to bring the law to the lawless as it where. While none of his strips are particularly grounbreaking, they are all good reads, with the final strip dovetailing into one of Judge Death’s solo stories.

The problem with any potential Ezquerra collection, is that he’s drawn so much great stuff over the years, that any collection is bound to leave some people disappointed with its choice of contents. While this collection does contain some dubious story choices, the important thing here is the art, and as you would expect Ezquerra lives up to his legendary standards throughout. Having said that, none of the stories are actually that bad, so if you’ve been on the fence about getting this collection I can recommend you go for it. Even if the stories aren’t too your particular taste, there is at least plenty of top notch art for you to enjoy.

8/10

The Chaos Bug – A medical review

Special guest reviewer- Eamonn Clarke

This week’s 2000AD is Prog 1779 and there is no medicine to review other than to say that the prognosis for Mega-City One looks to be very poor indeed. Instead I’m going to turn back to Prog 1775 and consider something that the Chief Judge said.

Spoiler alert. This review includes mild spoilers for 2000AD Prog 1775 and the current Eve of Destruction story. You have been warned!

 

Judge Dan Francisco was the subject of a reality television series called The Streets of Dan Francisco. The Dredd stories have always been peppered with puns and in-jokes so having a show that is similarly named to a 1970s police drama is just par for the course for 2000AD. The Judge Francisco series was a big public relations hit for the Justice department and subsequently he was elected Chief Judge by his fellow Judges. His reign has not been straight-forward to say the least. He seems to be a decent Judge who tries to do the right things but events conspire against him, and now he is struggling to contain the escalating crisis that threatens to destroy Mega-City One. As so often in the past, Judge Dredd may be their only chance for salvation.

In Prog 1775 the Chief Judge and Dredd interview the widow of the scientist who engineered the chaos bug for the rogue Sov-Judges. She reveals that her husband ensured that the bug had an inbuilt weakness.

To recap what we have learned about the chaos bug from previous progs – Dr Yurges created an organism that is based on a protozoa called Toxoplasma Gondii but is much more infectious and deadly. The infection has already been released in Mega-City One and is spreading quickly. There has been some confusion about whether the bug is a protozoa or a virus. In the first panel Dredd plays it safe and refers to it as “the organism”. Then Mrs Yurges drops her bombshell – the bug is unstable and will become weaker as it passes from person to person until it reverts to its previous, almost harmless form. “Like the common cold?” asks the Chief Judge but no-one answers him.

The common cold is caused by any one of several hundred different viruses. None of these viruses reduce in virulence as they pass from one person to another. What tends to happen is that people who are more susceptible to infection at any one time tend to pick up the infection first and often develop more symptoms than “fitter” people who get the infection later on. So people whose immune system is weakened by age, medications or another illness will tend to be infected earlier and be more unwell then their family, friends or work and school colleagues who catch the cold from them. Likewise children who have not come into contact with a particular virus before will often have more severe symptoms than their older siblings and parents who have probably developed some immunity already. This is probably where the idea that the Cold virus “burns itself out” comes from.

The Chief Judge may also be confused by something called the Trade-Off Hypothesis which suggested that evolution may have slowly selected infectious organisms that were less virulent because the bugs spread best when their hosts (i.e. us) were still able to be up and about and meeting other possible hosts. As you can read on the above Wikipedia page this doesn’t altogether explain what is going on in the complex relationship between micro-organisms and their hosts, which is influenced by several other factors.

Chief Judge Franscisco stumbles slightly on the science stuff but, as always, Dredd is the Law and gets it right. This prog gets a cautiously optimistic 3 out of 5 medic-droids. However, if you are up to date with the current progs you will know that the Chaos bug may be the least of their worries. Writer John Wagner is turning the screws on Mega-City One in what seems set to be his Magnum opus.

Prog 1778 – A medical review

Special guest reviewer- Eamonn Clarke

Spoiler alert! Mild spoilers for the Judge Dredd story from Prog 1778 ahead. You have been warned.

In the current Judge Dredd storyline Day of Chaos: Eve of Destruction the Mega-City authorities are wrestling with the effects of the Chaos organism which has been released into the general population by infected Sov City agents. The Judges have introduced a curfew to prevent the bug from spreading, and are asking citizens to report any suspicious symptoms so that infected people can be identified, quarantined and treated. In this scene from prog 1778 a television reporter is following a Justice department medic team as they arrive at the home of a family who have noticed that Grannie is unwell.

The Judges have developed a quick test for the Chaos bug. Coming up with a screening test for a medical condition is harder than you might imagine, and every test has to be considered critically for two key points. Firstly, how many patients with the disease does the test miss out i.e. false negative tests, this is referred to as the test’s Sensitivity. Secondly, how many patients without the disease test does the test say do have it i.e. false positives, this is referred to as the Specificity of a test. An ideal test would have 100% sensitivity and 100% specificity, so it wouldn’t miss any patients who have the disease nor would it indicate someone had it when they actually didn’t. In the real world it is quite hard to develop such a perfect test and this can be quite problematic when you are going to base treatment decisions on the results.

In Mega-City One the implications of a positive test are even more critical. The Judges know what the reporter does not, that there is no current treatment for the Chaos bug, and that it is almost universally fatal. And bearing in mind some of the plans for dealing with the infected that the Justice department are considering it is a good job that the mouth swab test is described as “highly specific and extremely accurate“. I am assuming that accurate in this context means sensitive. I hope so. The young boy on this page is going to be a lot less excited if he turns out to be a false positive.

The confusion between a virus and a protozoa continues. The contents page in this prog calls the Chaos bug “a deadly virus“. However let us be generous and assume that the Sov-Judges’ captured scientist created a virus which has some of the properties of the Toxoplasma Gondii organism it is based on. It is far fetched but just about acceptable in the science fiction future of the 22nd century. Meanwhile John Wagner’s use of convincing medical jargon continues to impress so this episode is going to get a highly specific 4.5 out of 5 medic-droids.

Despite all the talk of tests and fairly grim disposal methods for the infected there is no prospect of a successful treatment for the Chaos organism yet. I’m hoping that the microbiologist Professor Lucas Wyant reappears at some stage to help Dredd save the day but the Day of Chaos is almost upon Mega-City.

Originally published in Progs 52 – 61

Cover date: 18th February, 1978 – 22nd April, 1978

Colony Earth is a geniunely old school slice of 2000AD, yet one which also deals with a modern day global issue. The strip itself at times both looks and feels more like something from that other great bastion of British comics, Commando. This is no bad thing however, as a child I read Commando rather than 2000AD and so the military style of the story coupled with the black and white art felt somewhat familiar upon reading.

The story itself is actually a fairly interesting one. A fishing boat and their crew come across a deactivated robot whilst out at sea, and not suprisingly this robot turns out to be extra terrestrial in origin. The military soon get involved, eventually reactivating the robot which quickly begins killing everything in sight. The killer robot is just the start of their problems however, as the robots creators soon arrive in force to attempt to take control of the Earth. Whilst in many respects Colony Earth is a bit of pulp fiction, there are several interesting ideas in the background. Firstly the invading aliens (who for some reason look like garden gnomes) have previously occupied the planet back in the ice age. This harkens back to the ancient astronaut theory which has been previously used to (somewhat more subtle) effect by the likes of H.P. Lovecraft. Also of interest is the aliens plan to re take the Earth via climate change. Back in the 70’s when Colony Earth was first published, we were only just becoming aware of the effect man kind is having on the planet, so in that respect Colony Earth really was ahead of its time.

For all the interesting ideas on show however, it is very clearly a product of the early days of 2000AD. Characters talk to themselves for no particular reason other than to inform the reader of what is meant to be happening. There are also some real Deus Ex Machina’s on display, particular the robot itself, which when used by the Humans against the Aliens seems to single handedly destroy their entire invasion force. However when reading anything from 2000AD’s early days, you really have to ignore these plot contrivances as the comic was very much aimed at children back then, and I imagine as a child I would have found this story pretty exciting. So if you ever feel like dusting off the back issues and enjoying a classic 2000AD strip, you could do a lot worse than taking a look at Colony Earth.

Prog 1777 – Bark at the Rune!

Cover:

I have pretty mixed feelings about this weeks cover. On the one hand its a pretty static cover, with little happening to draw the reader in. On the other hand the more you look at it, the more detail you begin to pick out, such as the image of the Wolf behind Rowan’s shoulder. Perhaps given the (groan inducing) pun there should have been more runes on the cover, rather than the one rune which looks suspiciously like Jon Davis-Hunt’s signature. A so-so effort.

Judge Dredd – Day of Chaos: Eve of Destruction – Part 13:

Yet another must read installment of Dredd this week. Just who exactly is that Judge seen passing confidential information on to the press on the final page? Whoever it is, it looks like setting up yet another plot thread for this thrill a minute story arc. Its hard to believe that we still haven’t even reached the Day of Chaos yet. Unmissable stuff.

Flesh – Midnight Cowboys – Part 4:

I’m sure the last three parts of Flesh have all been exactly the same. Little is happening each week, and I wasn’t even interested in the story to start with. Why won’t this just end allready?

The Zaucer of Zilk – Part 3:

I actually really enjoyed Zaucer of Zilk this week. McCarthy’s art continues to impress and the story is turning out to be a lot of fun. The strip very much reminds me of something from the 90’s, and as I grew up in the 90’s I do actually mean that as a compliment. Zaucer of Zilk has thus far turned out to be far better than I had anticipated.

Age of the Wolf II – She is Legend – Part 6:

This weeks installment of Age of the Wolf is the best yet. Rowan’s actions to stave off the guy’s (still don’t remember his name) infection is bound to lead to strained relations between the two characters. Meanwhile it looks like Harry will soon be getting his long wished for meeting with Rowan. Its been a bit of a slow start, but I feel Age of the Wolf is really starting to pick up pace now. Oh, and Pete Well’s of the 2000AD covers blog gets a reference in this installment, so whens it going to be my turn? (Just kidding.)

Nikolai Dante – The Dante Gambit – Part 4:

Dante manages to be a lot of fun to read this week as well, which is suprising considering how grim the previous story was. What should have been a sad strip about the repatriation of Flintlock, ends up in fact being a humourous strip about Spatchcock finally managing to get his leg over. Its a direct contrast to the last few weeks of Dante, and as such I thought it was great.

Overall:

A vast improvement on last weeks prog, with four out of five strips being extremely good reads. Flesh is as poor as ever but thats forgivable when the rest of the strips are so good. This weeks prog has given me new confidence in the current line up of strips.

Quote of the Week: “Cry havoc Zaucer, and let slip the fog of war” – The Zaucer of Zilk

Thrill of the Week: Age of the Wolf

Rather than follow on immediatly from the events of the first book in the trilogy, The Blood Red Army introduces us to a new set of characters in a new setting. Having previously shown the invasion of Russia from the perspective of the Germans, this time David Bishop switches the action to a Soviet penal company during the Siege of Leningrad. Its not just the characters which change, but also the style of writing. This time around the story is told in a first person perspective, with Victor Zunetov looking back on his experiences in Leningrad. There’s far more than the siege to worry about however, as Constanta and his vampires continue their involvement on the Eastern Front.

The previous book in the trilogy, while still essentially a horror story, had a feeling of a sort of boys own adventure yarn which couldn’t be more different from this installment. The Blood Red Army is an incredibly bleak novel, suitably evoking the seemingly hopeless situation which the citizens of Leningrad found themselves in. Indeed for almost the first two thirds of the novel there is little supernatural occurances, with the all to real horrors of war being more prominent. One of the most disturbing passages in the enitre novel involves some civilians digging up dead bodies in order to cook them and eat them. It’s a harrowing scene and one which sadly is documented as historical fact. David Bishop deserves credit for making this particular reader want to go online and look up details about the siege of Leningrad, such as the cases of cannabilism, and i’m sure i’m not the only person to have read this novel and then looked up what really happened.

As I said the first two thirds of the novel are pretty light on the supernatural. Contstanta retreats into the shadows for the most part, which is a far more effective use for him than in Operation Vampyr. Scenes in which he does appear are lent a certain weight due to his being used more sparingly. The final third of the novel more than makes up for the first two thirds in terms of the supernatural however. For the first time in any Fiends of the Eastern Front stories, zombies are brought into play, and as you can imagine during World War Two there were plenty of dead bodies to bring back to life. If you have played the Nazi Zombie levels on any of the Call of Duty games then i’m sure you will enjoy these scenes, which are somewhat reminiscent of the games, although I believe this book does actually precede them.

While both part of the same trilogy, The Blood Red Army is completly different to Operation Vampyr in pretty much every way. In fact you could probably read the two books in either order and the story would still make perfect sense, although there is one reference to the events of the first novel in The Blood Red Army. While perhaps not quite as readable as its predecessor, this installment is still an excellent read and one which comes recommended. If you have an interest in the Second World War (like I do) then you’ll probably find plenty to enjoy, even when the Vampyr’s and their thralls are nowhere to be seen.

7/10

Prog 1776 – Grand Target!

Cover:

A nice striking image graces the cover of this weeks prog. Plenty of detail is given to both the Grand Hall of Justice, and the buildings which surround it. The crimson colour used for the sky is not only eyecatching, but also helps too add a menacing atmosphere to the image. If you hadn’t read Dredd for a while then this is exactly the kind of cover image which would make you want to read the strip immediatly.

Judge Dredd – Day of Chaos: Eve of Destruction – Part 12:

As the front cover shows, the Grand Hall of Justice comes under a missile strike this week. While narrowly avoiding a similar disastor as befell the Statue of Judgement, the Judges seem to have found a lead on the sov agent Wessel. Theres a lot crammed into the six pages Dredd gets, and all of it is exciting. Dredd hasn’t been quite this good since I’ve been reading it, and with the Day of Chaos still three days away its only going to get better.  Absolutly essential reading.

Flesh – Midnight Cowboys – Part 3:

Has it really only been three weeks that Flesh has been in the prog for? The story continues to drag, with nothing happening to keep me even remotely interested. I’m having to force myself to read this each week as the temptation to just skip over the strip is quite strong. This is going to be tough to continue to review every week, with my feelings for Flesh being best summed up in three words – This is boring.

The Zaucer of Zilk – Part 2:

As you’d expect with Brendan McCarthy on art duties, this is extremely eye catching and a joy to look at. Im still on the fence regarding the story at this point, although its certainly a lot more fun to read than Flesh. Its fluff, but reasonably enjoyable fluff none the less.

Age of the Wolf II – She is Legend – Part 5:

I’m still not sure where this story is going, but im enjoying the ride. One of the main bad guys is killed off this week, which suprised me as I’m guessing we’re only half way through the story. Of more immediate concern for our heroes is that the guy with the goatee (I still can’t remember his name) appears to have been bitten by a werewolf. It will be interesting to see how this plays out, and how Rowan would deal with her lover (I presume thats what he is) becoming the very thing she is fighting against.

Nikolai Dante – The Dante Gambit – Part 3:

We’re still setting up the forthcoming finale this week, but it was a great read once again, after taking the foot off the gas somewhat last week. Its amazing how there can be tragedy on one page, seeing Flintlock in his coffin, and then comedy on the very next page, as Spatchcock learns the hard way about trust.

Overall:

Plenty of bang for our buck this week, as the comics spill onto the back page. However this was the weakest prog we’ve had for a long time. Dredd and Dante are both still brilliant so it seems churlish to complain, but the overall quality of the prog is going to continue to suffer so long as Flesh is in the line up.

Quote of the Week:Being in power means you can indulge in a little legalised robbery, right?” – Nikolai Dante.

Thrill of the Week: Judge Dredd

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